Higher level I tried the Act 3 merc with dual spirits, vipermagi and shako. I only saw 2-3 elites where I was not able to break the dual immunity and they still died in a minute or so, but you can also skip them. Later I swapped that for Reaper’s Toll, so even when I encountered a fire/phy immune, the phys immunity usually was broken. Lower level I used Act 2 merc with Insight. I did not max fissure, so my Armageddon last only for like 30 seconds, but at least the rest of the skills will get max synergy bonuses. Summons: 1 pt magic on bear, wolves, raven and oak.Įle: Left side of the tree. Plus I did not use Stormshield/Spirit, so I did not go for high block %. I used the last two for full rejuv, but I very very hardly needed any.ĭex: I had so much life, I did not need it. One column of mana potions is more than enough. You will need a few charms with mana, but those are quite easy to come by. At lower level you need an Insight merc, but around lvl70-73 you can even use Obedience or something completely different merc setup. Vita: all pts that are not for str requirements.Įnergy 0, you will have enough mana on your own. Later on around lvl80 you will easily have ~2k life with Oak without CtA. Because I did not need 156 str for monarch even on low level I had very high life (I still dont have CtA). Recently I got a mediocre dudu torch, but the fire build is strong even without one.Įnough str to wear the above mentioned gear. I used HotO, Rhyme (to save pts from Str that Monarch requires that went to Vita), BK/SoJ, a plain +2 magical amu (did not find any better), Jalal (did not find pelt for fire), Vipermagi and charm-wise usually +life, +mana and resists to have 75 all res. It takes ages to kill him without GG gear. I have a lvl85(ish) fire druid and I had no issues on hell, except Baal.
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